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Developed in collaboration with polar science experts, this virtual reality game immerses users in the life of a scientist maintaining weather stations in Antarctica. Designed for the Meta Quest 3, the game challenges players to complete realistic repair tasks reimagined as engaging tactile puzzles. As players tackle these challenges, a virtual assistant provides guidance, not only assisting with gameplay mechanics but also offering valuable insights into the real-world science behind their actions. This interactive experience aims to captivate players aged ten and above, offering a unique blend of education and entertainment.more » « lessFree, publicly-accessible full text available March 8, 2026
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Ponto, Kevin; Tredinnick, Ross; Verbeke, Monae; Kopp, Kaldan; Swanson, Luke; Gagnon, David (, VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology)This paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adélie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the effects of this experience on informal learning and empathy, an important component for fostering social engagement with ecology. The research demonstrates that the developed experience is able to support informal learning, virtual embodiment, and is able to create a positive change in empathy.more » « less
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Schloss, Karen B.; Schoenlein, Melissa A.; Tredinnick, Ross; Smith, Simon; Miller, Nathaniel; Racey, Chris; Castro, Christian; Rokers, Bas (, Translational Issues in Psychological Science)
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